Mons Corp is a business simulation/management game in which the player runs a monster containment facility. The game involves the management of staff members, monetary resources, and facility expansion as the player must develop an optimal strategy for the containment of monsters that are periodically teleported into the facility for study. The game was developed by a team of 8 students at the Savannah College of Art and Design.
I served as Lead Designer on the project, as well as a programmer. I was responsible for the initial concept of the game, and worked closely with the team to develop and refine game mechanics. Most of my programming contributions involved developing the AI for both monsters and staff, as well as implementing various game systems. I also implemented audio as we received it from our sound designer, and created a number of particle systems, a few examples of which can be seen below.